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Le M - Dans le Game (Clip Officiel)

Abonne-toi à la chaîne : http://bit.ly/2EUvZLW 2eme single du M extrait de l'EP à venir, disponible ici : https://songwhip.com/song/le-m/dans-le-game Production ...

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9 thoughts on “m games

  1. this is a very cute game with the m&m characters in it…but is it hard for my 4 and 7 yr old brother and sister…the boards is what make it hard, they are to much for little kids to do…and when you get stuck in the wall or on something when your racing, it makes this obnoxious sound every time, and with 2 little kids that are in the wall all the time, it can drive you nuts..u can turn the sound down, but thats if you remember before its to late, or if the kids can turn it down, but if they cant play the game, then they cant turn it down…I like it though, but im an adult. And what matters it that the kids like it and can play it…and they cant, they’ve only played like 3 times and we’ve had it for a few months now.

  2. Item came in perfect condition, still in the shrink wrap. Very good deal at only 10 dollars, excellent seller. The developers, on the other hand….The game has some solid action and very good graphics/presentation for the Wii, but the game still has some weird, uncomfortable design choices that would have been easy to fix.Problem 1: The cutscenes, which can go on as long as 10-15 minutes, cannot be skipped. This is fine if you’re interested in the story the first time around, but it really puts a damper on replayability. Would it really have been so hard to add a “skip cutscene” option?Problem 2: The only control scheme they let you use is the sideways Wiimote (without nunchuck). It’s really annoying to try and move your character in 3 dimensions with a D-pad instead of an analog stick.Problem 3: Well, it’s not entirely true that the sideways Wiimote is the *only* control scheme you use. Occasionally you have to point the Wiimote at the screen, which changes the perspective from a 3D platforming game (reminiscent of the 2D sidescrollers like Super Metroid and Metroid Fusion) into a first person shooter, like the popular Metroid Prime series. It’s an interesting way to pay tribute to the Metroid franchise’s rich heritage by combining gameplay styles, but here’s the problem: Switching to first person, which you must do to defeat certain enemies, has a delay of about one and a half seconds. That doesn’t sound like a lot, but when you’re in a small room surrounded by quick enemies who are attacking you, it’s a lifetime. I often took large amounts of damage that I don’t feel I deserved, because I was switching modes.Problems 2 and 3 could have been resolved very easily if they just modified the control scheme slightly. My solution would be to allow for use of the nunchuck and its analog stick, like in Zelda: Twilight Princess, which would allow Samus to move more freely in her new 3D platforming environment, and to dedicate a button (B, maybe?) for switching between 3rd person and 1st person. I’m about halfway through the game, and I’m enjoying it somewhat, but I don’t think I’ll revisit this one anytime soon. It’s really not deserving of the Nintendo first party label.

  3. You know, one does not take a look a kart-racing game starring M&Ms created by the rather-unreliable DSI Games and expect it to be among the very best the Wii could ever offer, and it may also have been released back in 2007, but considering the many quality games released over the years and even what the Wii started out with, surely this could be a little decent distraction for the inner kid or if the player’s bored or anything along those lines. Maybe it could even be a guilty pleasure if it did suck. But no. This game is something else entirely. It’s so fiendishly terrible that for this review, I think I’ll just try and have fun beating this one down to death. After all, that would be more fun than actually playing this game.M&Ms Kart Racing is the very definition of Wii shovelware. I bet if there was a video game dictionary, and if you searched for “Wii shovelware”, it would say “M&Ms Kart Racing…………also known as M&Ms Racing Team”. Hang on, game; which is it? The packaging and banner icon says “M&Ms Kart Racing”, but the game calls itself “M&Ms Racing Team”. Was there so little connection between the developers that they couldn’t decide on a singular name? This is also a problem with the amount of tracks the game has; the packaging says there’s ten, but the actual game has fifteen. It probably would’ve been great if this game got popular when it came out; that way, someone could sue the publisher for false advertising and possibly have the game recalled from existence.Naturally, the game manages to understand racing games usually have single-player and multiplayer modes, but it does a fantastic job of mucking that up as well. One-player modes consist of Tournament and Arcade. Tournament is not a tournament, but a marathon of all the tracks where you race against CPUs. Arcade is the exact same thing, except you collect coins and fortunately only have one lap to complete these abominable excuses for tracks.Each and every track is a bland, featureless gauntlet that was likely not meant to be in a kart-racer about M&Ms. I would know because some of the tracks featured very small and confined areas that are absolute hell to drive through at a decent speed. Luckily for us, M&Ms Kart Racing Team decides to rig the framerate when things start looking too fun! The framerate, combined with the Nintendo 64-like draw distance, can be absolutely disgusting and slow the already boring pace down, but it does make voice clips like “APPROACHING SOUND BARRIER” all the more unintentionally hilarious. I do feel bad for the tracks, though. Maybe they should be reused as assets for a better game so they don’t have to be stuck in this atrocity.Appropriately enough, the game can be just about unwinnable when approaching the later tracks (should you really want to play up to that point to begin with). In Tournament, the very last track is when the AI finally decides to actually grow a pair and be more challenging, but a couple of them move so fast, you’re guaranteed to lose the race. And you HAVE to finish in First if you want to move on to the next track. Apparently, the way to rectify this is by unlocking a better car via spending a large amount of coins you find along the tracks. The Arcade mode is the way to do this (as well as coins in Tournament), but then it turns out that mode is unwinnable PERIOD! I swear to God there’s 31 coins on the second space track, but the game wants me to collect 33 on it. Are you kidding me?! Where are the other two coins?! I looked everywhere on this super-linear track and results were fruitless every time! Regardless, the mode probably ends the same way the Tournament mode does: By cutting straight back to the main menu, not even having a credits roll or ending image.

  4. I purchased this hoping to get a sound quality boost vs plugging my headset into the controller. It sounds identical either way so I don’t see the point of having this currently… I went back and forth mid game on Black Ops 3 and there was no sound benefit of one over the other.

  5. I originally purchased this as an in-line amp for a PS4 headset. The photos don’t show the other end of the cable, I don’t have an Elite Pro headset, and no description of the AMP anywhere that I could find actually described the connector. So I took a chance and ordered it (because I couldn’t find any photos anywhere else at all). Unfortunately I found that the other end is the proprietary Turtle Beach connector, presumably the same connector the Elite Pro headset has.While I’m sure it works fine for the intended purpose, neither the product description nor the photos gave me the information I needed to tell whether to order it or not. For this reason I am docking it one star.I’m also attaching a photo I took of the other end of the cable in case anyone in the future ends up wondering the same thing I did.

  6. Although it sounds like there is no audio boost in terms of loudness, there is boost in the sense that the game sounds come off a little clearer and vibrant , but that’s in my case I don’t know about anyone else. Cable is long so you never have to worry about being too far from your system to play. If you have the extra money and are either not going to get the T.A.C mixamp or you’re waiting a bit before purchasing one, this is a decent substitute for the regular wire in that the mic monitoring is helpful in that since the Elite Pro is noise-cancelling, most of the time you might not be able to hear yourself through the headset so having that ability is really helpful when it comes to the headset. I am going to get the T.A.C eventually but for now I’m satisfied with this addition.

  7. Metroid: Other M is a fun action-adventure game, but just a bad metroid game. The exploration aspect of metroid is completely absent from this entry and the intense moments from other entries are not in this game. For example, in every other metroid game you would have great tense moments where your low on health and need to fight to gain it back, but in Other M all you do is replenish your energy and ammo by pressing a button. This game has a horrendous story, it almost ruins Samus as a character. Despite being a terrible metroid game, the game is actually a pretty fun action-adventure game. I had lots of fun with the combat and there were some truly epic boss battles. The controls hold the combat back, since they are not very good. First person mode is executed poorly, and the regular combat is limited to only two buttons which makes the combat get boring after a while. The game is also incredibly easy, and as you may know metroid games are typically very challenging. Overall, this game makes for a terrible entry in the metroid franchise, and I would not reccomend it to any metroid fan. If you’re new to the series or want a good action-adventure game then this would be a pretty good game for you.

  8. Oh man, how I wanted to love this game. I’ve been a huge fan of the Metroid franchise for as long as I can remember, and Metroid Fusion has a special place in my heart since it recaptured a lot of the raw fun game mechanics of Super Metroid but it was the first (and only) game in the franchise to include any real story (and the telling of that story was amazing!). I was excited to hear the prequel of these characters from Metroid Fusion….and instead I got this game.The story was really hacky and the characters were totally out-of-character. I didn’t believe Samus’s portrayal, and Adam was not even remotely how I imagined him to be based on his portrayal in Metroid Fusion. Some of the other characters in Samus’s squad in that game are kind of cool, but Adam and Samus totally ruined it. Also, the idea of getting “authorization” to use weapons and powerups is not at all believable. Having done real-world “mission” type work (let’s leave it at that), you don’t immediately handcuff your most valuable asset in a crisis situation. Totally bogus! I’d rather them have recycled the “suit is damaged and malfunctioning” plot device from all the previous games than subject me to that narrative!And then there’s the gameplay. To say that the controls on the Wii-mote are frustrating is an understatement! It is very difficult to effectively target anything for missiles, and constantly swapping the position of the Wii-mote is very annoying and not intuitive. The “cutscenes” where you have to find something are also extremely annoying, as is looking for secret passages in 1st person mode after moving around in little bits. Slows down gameplay and is not fun. And the fact that they messed with the core mechanics of how energy and missile recovery work (and that there aren’t really any new item pickups) also made the game less fun. …and the D-pad is a crappy way to move around in a 3D world.So in short, don’t bother with this game. Though I’m always sad that Mr. Yokoi was tragically taken from us, it’s a small mercy that he didn’t have to witness this unfortunate entry to the franchise he started.

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